Food becomes a progression system once it affects the reliability of the whole base. The goal is a simple loop that does not need constant manual attention.
Keep a dependable food supply
Use a food loop that can be maintained without repeatedly interrupting exploration.
Keep food storage obvious
A clear storage routine makes shortages visible before they become a base-wide problem.
Do not overbuild food production
Produce enough to support the current workforce, then expand when demand actually rises.
Use stability to create exploration time
A sustainable base should reduce chores so more time can go into upgrades and exploration.